
This development blog post describes my workflow for creating organic models in virtual reality using Medium and then processing these models with a couple of tools for use and real-time display as optimized static meshes in the Unreal Engine.
In this tutorial I'll show how to create and paint a high resolution 3D model in Medium, export it to Blender to clean it, create a retopo mesh with MeshLab, then create a UV map and bake images in Blender, paint the model in Quixel Mixer and finally display the model in the real-time Unreal Engine. All the tools are available for free, except the optional UV islands packer.
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I created the first game prototype with one complete, varied gameplay level of a top-down space shooter in 2005 with Anark Studio, an IDE for 3D multimedia content and the blueprint for the Unity engine.
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