I created the first game prototype with one complete, varied gameplay level of a top-down space shooter in 2005 with Anark Studio, an IDE for 3D multimedia content and the blueprint for the Unity engine.

Since that time I wanted to create a complete game of this type of game that is floating the apps stores today.

In 2019 I finally started to create a new version of this game idea with a couple of unique selling points. I used Unity but noticed that Unity was a dead end and in a very bad shape at this time with e.g. all the different ( unfinished ) renderers, not really useable high performance code and the move to .Net 4, that killed my Google Firebase backend ( with offline persistence ) implementation.

Unreal Engine is evolving rapidly without these problems and it is even possible to use like 8 years old materials and blueprints in the latest Unreal Engine 5.1 today without any compatibility problems! So I switched from Unity to Unreal in early 2020 with a much improved UX for my game in my mind.

Learning by doing Unreal is fun and e.g. visual scripting seems like wellness compared to Unity's C#. It is really noticable that Unreal is made by game developers instead of creedy engine developers like Unity.

In the next time until the full release I'll post about the development of the last years but also the current development status and show art assets and other insights.

 

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